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The Heavens' Covenant
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Worldbuilding Depth Checklist

This document serves as a benchmark to track the depth of The Heavens’ Covenant lore. Use this to identify gaps and prioritize future writing.

Legend:

  • Complete: Solidly defined and documented.
  • [/] In Progress: Rough ideas or partial documentation exist.
  • Missing: Not yet defined.

🌌 Core Concepts (Metaphysics)

  • Cosmic Structure: The Mortal Plane, Astral Veil, Infinite Spire. (See ../Cosmology/Overview.md)
  • Creation Myth: The Shattering Age, War of Gods. (See ../History/Core_Lore.md)
  • The Pantheon: Seven Covenari and Seven Severith defined. (See ../People/Covenari.md, ../People/Severith.md)
  • Creation Variations: Do different races have conflicting creation myths? (See ../History/Creation_Myths.md)
  • Afterlife: Where do souls go? (See ../Cosmology/The_Afterlife.md)
  • Magic System: Source of magic identified (Astral Veil/Leylines). (See ../Factions/Empire_of_Eldara.md)

🌍 Geography & Nature

  • Continental Map: Tavrenne is well-defined. (See ../Atlas/Tavrenne/Overview.md)
  • Other Continents: Intentionally vague. Mystery locked by Lore Guardian (max 200 words, no named NPCs/governance/detail).
  • Biomes: Distinct regions (Ivory Plains, Obsidian Marshes).
  • Cities & Settlements: Capital (Valtharion) is named and detailed. (See ../Atlas/Tavrenne/Velmere/Valtharion.md)
    • Minor Settlements: Key towns defined for each region (Phase 2.6 Complete).
    • Landmarks: Specific locations defined (Whispering Wall, Sun-Forge).
  • Calendar/Time: Years, Ages, Seasons defined. (See ../History/Time_System.md)

👥 Civilizations & Cultures

  • Races: Major races defined with “Lore Fit”. (See ../People/Races.md)
  • Societal Structure: Empire’s caste system is defined.
    • Daily Life: Cuisine, Fashion, and Leisure defined. (See ../Culture/Daily_Life.md)
    • Architecture: Described in City and Region files.
    • Language/Naming: Etymology defined for each race.
  • Factions: Empire, Rebellion, Guilds. (See ../Factions/)
    • Minor Factions: Thousand-Petal Court, Iron-Guilds defined.
    • Military: Silver Legion, Justiciars, Armada defined.

⚔️ History & Conflict

  • Timeline: Ages 1A through 5A are defined. (See ../History/Core_Lore.md)
  • Specific Events: The “Gods’ War” is a broad event. (See ../History/Timeline.md)
    • Specific Battles: Names and details of key battles. (See ../History/Timeline.md#famous-battles)
    • Historical Figures: Heroes/Villains beyond Kaelith Avarion. (See ../People/Figures.md)
    • Political Relations: All nine provinces documented. (See ../Factions/Empire_of_Eldara.md#political-relations)

🛠️ Systems (Game Potential)

  • Classes: Skipped per user request (Lore focus only).
  • Economy: Trade routes, currency (Imperial Coin), and Erythium defined. (See ../System/Economy.md)
  • Bestiary: Monsters and wildlife defined. (See ../Bestiary/index.md)

🧠 Brainstorming / To-Do

  • Flesh out the “Covenari”: Seven Covenari defined. Severith restructured (5 active, 1 dead, 1 unbound).
  • Map the Capital: Districts of Valtharion defined.
  • Create a “Glossary”: Common terms and slang. (See ../Meta/Glossary.md)
  • Religious Practices: Temples, festivals, death rituals defined. (See ../Culture/Daily_Life.md)
  • Legal System: Codex Solaris, courts, Justiciar extrajudicial authority, racial testimony hierarchy, regional variation. (See ../System/Legal_System.md)
  • Education System: Imperial tier system, magical licensing, racial knowledge traditions (Umbric dream study, Tharun harvest songs, Tirael navigation lore, Vaeryn Saga-Keepers, Crisael memory shards). (See ../Culture/Education.md)
  • Political Relations: Diplomatic status of all nine provinces with the Throne. (See ../Factions/Empire_of_Eldara.md#political-relations)
  • Death Rituals by Race: Cremation, burial, crystal entombment defined. (See ../Culture/Daily_Life.md)
  • Inter-Racial Social Relations: Diaspora in regional files, testimony hierarchy in Legal System, education access by caste, language barriers documented.
  • Weather Patterns: All nine regions documented with climate, seasonal details, and Covenant decay effects (Golden Haze, Veil-Crackers, Blind Walkers, The Hollow). (See ../Atlas/Weather_Patterns.md)
  • Constructed Language Fragments: Root vocabularies for High Auriel, Tharunic, Tirasong, Umbrish, Vaerik, Mol’kyr, Sylvaelic, Crisaelic, Ashveili, and Durathic. Common phrases defined. (See ../Culture/Languages.md)
  • Ashveil/Vaeryn Divine Patronage: Ashveils worship Aenior (desert aspect). Vaeryns follow the Great Wolf (non-Covenari). (See ../People/Races.md)
  • Emberkin Settlements: Crucible-Home (caldera settlement), Vent-Warrens (lava tube market), Ash-Thorn (border trading post). (See ../Atlas/Tavrenne/Kaelroch/index.md)