The Heavens' Covenant
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Worldbuilding Depth Checklist¶
This document serves as a benchmark to track the depth of The Heavens’ Covenant lore. Use this to identify gaps and prioritize future writing.
Legend:
- Complete: Solidly defined and documented.
- [/] In Progress: Rough ideas or partial documentation exist.
- Missing: Not yet defined.
🌌 Core Concepts (Metaphysics)¶
- Cosmic Structure: The Mortal Plane, Astral Veil, Infinite Spire. (See
../Cosmology/Overview.md) - Creation Myth: The Shattering Age, War of Gods. (See
../History/Core_Lore.md) - The Pantheon: Seven Covenari and Seven Severith defined. (See
../People/Covenari.md,../People/Severith.md) - Creation Variations: Do different races have conflicting creation myths? (See
../History/Creation_Myths.md) - Afterlife: Where do souls go? (See
../Cosmology/The_Afterlife.md) - Magic System: Source of magic identified (Astral Veil/Leylines). (See
../Factions/Empire_of_Eldara.md)
🌍 Geography & Nature¶
- Continental Map: Tavrenne is well-defined. (See
../Atlas/Tavrenne/Overview.md) - Other Continents: Intentionally vague. Mystery locked by Lore Guardian (max 200 words, no named NPCs/governance/detail).
- Biomes: Distinct regions (Ivory Plains, Obsidian Marshes).
- Cities & Settlements: Capital (Valtharion) is named and detailed. (See
../Atlas/Tavrenne/Velmere/Valtharion.md)- Minor Settlements: Key towns defined for each region (Phase 2.6 Complete).
- Landmarks: Specific locations defined (Whispering Wall, Sun-Forge).
- Calendar/Time: Years, Ages, Seasons defined. (See
../History/Time_System.md)
👥 Civilizations & Cultures¶
- Races: Major races defined with “Lore Fit”. (See
../People/Races.md) - Societal Structure: Empire’s caste system is defined.
- Daily Life: Cuisine, Fashion, and Leisure defined. (See
../Culture/Daily_Life.md) - Architecture: Described in City and Region files.
- Language/Naming: Etymology defined for each race.
- Daily Life: Cuisine, Fashion, and Leisure defined. (See
- Factions: Empire, Rebellion, Guilds. (See
../Factions/)- Minor Factions: Thousand-Petal Court, Iron-Guilds defined.
- Military: Silver Legion, Justiciars, Armada defined.
⚔️ History & Conflict¶
- Timeline: Ages 1A through 5A are defined. (See
../History/Core_Lore.md) - Specific Events: The “Gods’ War” is a broad event. (See
../History/Timeline.md)- Specific Battles: Names and details of key battles. (See
../History/Timeline.md#famous-battles) - Historical Figures: Heroes/Villains beyond Kaelith Avarion. (See
../People/Figures.md) - Political Relations: All nine provinces documented. (See
../Factions/Empire_of_Eldara.md#political-relations)
- Specific Battles: Names and details of key battles. (See
🛠️ Systems (Game Potential)¶
- Classes: Skipped per user request (Lore focus only).
- Economy: Trade routes, currency (Imperial Coin), and Erythium defined. (See
../System/Economy.md) - Bestiary: Monsters and wildlife defined. (See
../Bestiary/index.md)
🧠 Brainstorming / To-Do¶
- Flesh out the “Covenari”: Seven Covenari defined. Severith restructured (5 active, 1 dead, 1 unbound).
- Map the Capital: Districts of Valtharion defined.
- Create a “Glossary”: Common terms and slang. (See
../Meta/Glossary.md) - Religious Practices: Temples, festivals, death rituals defined. (See
../Culture/Daily_Life.md) - Legal System: Codex Solaris, courts, Justiciar extrajudicial authority, racial testimony hierarchy, regional variation. (See
../System/Legal_System.md) - Education System: Imperial tier system, magical licensing, racial knowledge traditions (Umbric dream study, Tharun harvest songs, Tirael navigation lore, Vaeryn Saga-Keepers, Crisael memory shards). (See
../Culture/Education.md) - Political Relations: Diplomatic status of all nine provinces with the Throne. (See
../Factions/Empire_of_Eldara.md#political-relations) - Death Rituals by Race: Cremation, burial, crystal entombment defined. (See
../Culture/Daily_Life.md) - Inter-Racial Social Relations: Diaspora in regional files, testimony hierarchy in Legal System, education access by caste, language barriers documented.
- Weather Patterns: All nine regions documented with climate, seasonal details, and Covenant decay effects (Golden Haze, Veil-Crackers, Blind Walkers, The Hollow). (See
../Atlas/Weather_Patterns.md) - Constructed Language Fragments: Root vocabularies for High Auriel, Tharunic, Tirasong, Umbrish, Vaerik, Mol’kyr, Sylvaelic, Crisaelic, Ashveili, and Durathic. Common phrases defined. (See
../Culture/Languages.md) - Ashveil/Vaeryn Divine Patronage: Ashveils worship Aenior (desert aspect). Vaeryns follow the Great Wolf (non-Covenari). (See
../People/Races.md) - Emberkin Settlements: Crucible-Home (caldera settlement), Vent-Warrens (lava tube market), Ash-Thorn (border trading post). (See
../Atlas/Tavrenne/Kaelroch/index.md)